Application of Active Learning Model using Go_Drill Method as An Efforts to Increase Student Achievement of Class VII Students of Informatics Learning on Computational Thinking Materials

Neni Kusuma Nugraheni(1),
(1) SMP Negeri 5 Karanganyar


The purpose of this study was to determine the application of the active learning model with the Go_Drill method as an effort to improve student achievement in class VII students of Informatics subject matter in computational thinking in SMP Negeri 5 Karanganyar and to improve student learning outcomes in class VII in Informatics subject matter Computational thinking in SMP Negeri 5 Karanganyar. The research used in this research is the term classroom action research in English is Classroom Action Research. Classroom action research is research conducted by teachers in their classrooms through self-reflection in order to improve their performance so that students' learning outcomes improve. This class action research is an examination of learning activities in the form of an action, which is deliberately raised and occurs in a class together. This study concluded that the application of active learning using the Go_Drill method (exercise) in completing computational thinking material making brochures with Microsoft word applications in accordance with the learning steps using the Go_Drill method (exercise) that has been applied in the learning scenario. by using the Go_Drill (exercise) method in active learning in informatics learning it turns out that it can improve the learning outcomes of grade VII students of SMP Negeri 5 Karanganyar. This is indicated in the increase in the final results of the activity of students in each cycle, namely the percentage of percentage of 58.75%, with an average of 47.06 learning outcomes. In the first cycle, the percentage of students' activeness was 75%, the average learning outcome was 70.59. In cycle II the percentage of students' activeness was 81.25%, the average learning outcome was 85.29




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