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Home > Archives > Vol 3, No 2 (2020)

Vol 3, No 2 (2020)

September 2020

DOI: http://dx.doi.org/10.46680/jci.v3i2

Table of Contents

Articles

Media Pembelajaran Game Geograpiea untuk Anak Sekolah Dasar di Era Digital
DOI 10.46680/jci.v3i2.29
Taufiq Subhanul Qodr
PDF
45-53
Pengembangan Panduan Identifikasi Bakat Olahraga Berbasis Teknologi Sport Search
DOI 10.46680/jci.v3i2.30
Abdul Malik, Sunardi Sunardi, Deny Try Ardianto
PDF
54-61
Peningkatan Nilai Ujian Nasional Melalui Penerapan Manajemen Pembelajaran Berbasis Kelas Promosi Degradasi
DOI 10.46680/jci.v3i2.31
Teguh Waluyo
PDF
62-78
Peningkatan Motivasi dan Hasil Belajar Sistem Gerak melalui Model Pembelajaran Problem Based Learning
DOI 10.46680/jci.v3i2.32
Sa’diyah Sa’diyah
PDF
79-85
Peningkatkan Ketrampilan Menggambar Flora dengan Model Project Based Learning Menggunakan Perangkat Lunak Adobe Photosop 7.0
DOI 10.46680/jci.v3i2.33
Supriyadi Supriyadi
PDF
86-94
Application of Inquiry Learning Model Using Android to Improve Media Literacy of Junior High School Students
DOI 10.46680/jci.v3i2.34
Lulud Prijambodo Ario Nugroho
PDF
95-100
Pengaruh Pemanfaatan Buku Elektronik Berbasis Multimedia Mata Pelajaran Simulasi dan Komunikasi Digital di SMK
DOI 10.46680/jci.v3i2.35
Arnidah Arnidah, Citra Rosalyn Anwar, Hamsar Hasfat
PDF
101-105


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This work is licensed under a Creative Commons Attribution 4.0 International License.